Campaign of the Month: April 2011
Planejammer: The Spelljoined
Orbital Attack
(Combat)
Prerequisites: Quick Draw, Orbital Charge, 6 Ranks in Profession: Spacehand, +6 BAB.
Benefit: You can take a full-round action to launch an orbital attack, which is resolved as follows.· You must succeed in a Combat Maneuver Check against your opponent. ·You may then make a DC10 strength check to flip your opponent off the side of the ship in the right direction [the DC10 is for someone at the edge of the deck – the DC is increased by 5 for every five feet by which they’re away from the edge]. They will then orbit the ship and land next to you at the end of your action. This action is deemed to be an involuntary charge, so you may set a weapon against it. Your attack is at +5 to hit [as they’re sailing in a predictable route] and your weapon will deal double damage if it normally deals double damage when set against a charge.