Campaign of the Month: April 2011
Planejammer: The Spelljoined
Control
Control (plane) (Wis)
Most planars agree that the forces that comprise the multiverse are mutable. Though altering the landscape of the planes is a task best left to the powers, some planes are more morphic than others are, while a few individuals have discovered specific techniques to modify reality to conform to their beliefs. This skill allows you to force changes in the planes with your will.
Check: As a standard action you roll a Control check against the appropriate DC for the effect you are attempting to produce. Subsequent checks to maintain the effect may be repeated once per round as a free action. Only one effect may be maintained by any one creature. Different planes have varying ways in which they may be affected and suggestions for the most morphic planes are listed below.
Other effects than those listed below can be produced with permission from the DM, though unless manipulating a highly morphic plane a great deal of research and ranks in the appropriate Knowledge
skills are likely necessary.
Special: Spell-like effects created by Control checks are manifested instantly and have a duration of one round unless the creature continues to maintain the effect. For every round the effect is maintained the DC increases by + 1. If the creature fails the Control check or ceases to maintain the effect it fades in one round.
Control (Limbo)
The chaos matter that Limbo is composed of is easily manipulated by mental control. Most planewalkers are capable of just enough control to make the place hospitable, but trained individuals known as anarchs can build objects of extreme complexity, including entire cities.
DC Task
16+ Stabilize a portion of chaos matter. For every two point above the DC the area of control increases 5 ft. from the initial radius denoted by the creature‟s Wisdom score. Wisdom Score: If the Control check is
successful, reference the controlling creature‟s Wisdom score to determine the size of the area of control.
Area of Control: “None” indicates that the creature can‟t gain control of its environment. The increasing radii denote an area of control surrounding the controlling creature, so a creature with a 1- foot radius area of control can create only a 1-foot buffer between itself and the environment.
Area of Controlled Limbo
Wisdom Score Area of Control Stabilized Area
1-3 None -
4-7 1-ft. radius -
8-11 5-ft. radius -
12-15 10-ft. radius -
16-19 15-ft. radius -
20-23 20-ft. radius 5-ft. radius
24+ + 5 ft. per 4 Wis points +5 ft. per 4 Wis points
Stabilized Area: Stabilized areas form at the center of, and overlap, an area of control. When an area of control lapses, stabilized areas remain.
Control (Ethereal)
The ethereal plane is composed of protomatter, a watery mixture of the elemental material that eventually forms into demiplanes or becomes the Prime Material Plane. Protomatter can also be controlled and altered to some degree by mental focus. An appropriate craft check is required to determine the quality of any objects produced in this manner. Objects created in this fashion may only sustain themselves on the Ethereal and vanish if taken off the plane.
DC Task
15+ Gather a clump of ethereal protomatter together in a radius of 1 ft. For every three points the check exceeds the DC the amount of protomatter increases 1 ft.
15 Produce the effects of the spell prestidigitation.
18 Produce the effects of the spell silent image.
20 Much as you convert the ether mists into breathable air, you can also draw nourishment from the mists in place of real food. A successful Control check allows you to create one meal‟s worth of food. This does not create physical food; rather it absorbs essential nutrients from the ether mists, so it cannot be used to feed someone else. Though it provides everything needed for survival, the meals are tasteless and unsatisfying. Over time a person‟s body becomes tired of these meals, and for every 3 meals substituted, you suffer a -2 to Control checks to create more food.
20 Produce the effects of the spell minor creation on appropriate size clump of protomatter.
21 Produce the effects of the spell minor image.
28 Produce the effects of the spell major image.
30 Produce the effects of the spell major creation on appropriate size clump of protomatter.
Control (Astral)
The astral plane is made up of ectoplasm, mental energy in physical form, which is often used by psionic creatures for various effects but can also be manipulated by cruder methods. An appropriate craft check is required to determine the quality of any objects produced in this manner. Objects created in this fashion may only sustain themselves on the Astral and vanish if taken off the plane.
DC Task
15+ Gather a clump of astral ectoplasm together in a radius of 1-ft. For every five points the check exceeds the DC the amount of ectoplasm increases 1 ft.
17 Produce the effects of the power trinket with a clump of ectoplasm 1-ft in radius.
20 Produce the effects of the power minor creation with appropriate size clump of ectoplasm.
30 Produce the effects of the power major creation with appropriate size clump of ectoplasm.
Source: Planewalker- Planescape Campaign Setting