Campaign of the Month: April 2011
Planejammer: The Spelljoined
To generate your character’s statistics, use my standard method:
- roll 4d6,reroll ones and take the highest three dice
- do this six times; arrange the scores to suit.
- For hit points, a character gets maximum hit points for his first character level, and then rolls normally for all other (and future) character levels.
- Your PC will begin with three character levels to spend on class (one or more) and race (yes, some races cost a character level). This translates to 3000 experience points. This also means that you will have 2700 gold pieces to spend on starting equipment (more on that later).
Class choices are pretty extensive. You are free to choose from any of the core Pathfinder classes, or any classes that appear in most official WOTC publications, Malhavoc publications, or Dreamscarred Press publications. Calsses from WOTC or 3.5 compatible sources must be vetted by the DM and updated to full compatibility. The DM is always available for consultation.
Character race also gives you many options. In addition to the races presented in the core materials, there are a number of races specific to the Planescape and Spelljammer settings which appear in our house rules. The Races series from WOTC is considered cannon for our games as well. In addition to race, you also have to choose whether your character is from the Material Plane (a Prime) or native to the Outer/Inner Planes (a Planar).
Equipping the Character
As I mentioned earlier, you will be starting with a 3rd level character. Since the PC has been around for a bit, he’s got some stuff – 2700 gold worth of stuff to be exact. This figure covers not only mundane gear such as clothing and backpacks, but also any exceptional (masterwork tools / planar metal weapons) or magical (healing potions) items that the character has.
I will also be handing out character- specific magic items. These are items of relatively minor power that fit in with your character’s concept.
Character Backgrounds will be worked out jointly by the player and DM. Creative character concepts are encouraged.
Image by Syreene